AI Insights · Timothy · July 2022
Top 5 PVP Games in Finland: Q2 2022 Performance
Discover the performance of the top 5 PVP games in Finland for Q2 2022, including weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 PVP games in Finland showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Pokémon GO experienced significant fluctuations in weekly revenue. Starting at approximately $33.7K in late March, it saw a peak of around $113.7K in the third week of June before ending the quarter at $71.1K. Weekly downloads for the game ranged from 2K to 2.8K, with a peak of 2.8K in late June. The game’s weekly active users showed a steady increase, reaching a high of nearly 205K in the third week of June.
Roblox had a relatively stable weekly revenue, fluctuating between $27.9K and $46.4K, with a noticeable peak at $42.4K in the final week of June. Weekly downloads varied between 2.1K and 3.1K, peaking at 3.1K in mid-April. Weekly active users showed an upward trend, starting at 130.5K and reaching approximately 142.7K by the end of the quarter.
Empires & Puzzles: Match 3 RPG saw its weekly revenue peak at around $38.6K at the end of May, with a low of $19.5K in late April. Weekly downloads were steady, ranging from 335 to 585, with the highest downloads occurring in mid-June. The game’s weekly active users remained stable, fluctuating between 4.4K and 4.9K throughout the quarter.
State of Survival: Zombie War demonstrated a varied revenue trend, peaking at approximately $30.3K in early May and hitting a low of $20.1K in the first week of April. Weekly downloads fluctuated, with a high of 958 in late April and a low of 509 in mid-June. Weekly active users started at 5.1K, peaking at 5.8K in early April, and ended the quarter at 4.7K.
Finally, Clash of Clans saw its weekly revenue fluctuate, with a significant peak of $49.6K in late March and a low of $11.5K in late May. Weekly downloads ranged from 1.1K to 1.8K, peaking in early April. The game maintained a stable number of weekly active users, with a slight peak of 145.2K in early May and ending the quarter at 132.6K.
For more detailed insights, visit Sensor Tower.